Could you make built-in c++ scripting support without writing gdnative module ?

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:bust_in_silhouette: Asked By Bowblend

As in unreal engine. We can make a logic in c++, but we must make a gdnative module.
Why no one just makes c++ in creating a new script. Are you agree with me?

If I am not mistaken, this question is more a feature request, or an opinion poll, than a demand of help about how the engine works. Therefore, I guess that here is not the appropriate place to ask it. I would advise you instead, either to start a discussion on the forum, or (if you are confident in the usefullness of your request) post a feature request on Github.

Lorèloi | 2018-04-23 15:34

:bust_in_silhouette: Reply From: M4gma

It would be a waste of time because gdnative allows godot to support multiple languages, including c++