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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Zoford |
I’m currently prototyping a 3D game, and I would like to add a grid texture to my environment.
The problem is that in order for the grid texture to display properly I need to change the UV 1 coordinates of the material for every mesh that has different dimensions.
How can I make a material that will correctly display the grid on any mesh regardless of its dimensions?