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I am currently working on a Pokemon-like game. If you have played any of the Pokemon games, you will know that every mon you catch has a unique ID. I would like to replicate that in Godot but haven’t found any solutions yet.
There is an object “Slime monster”. In my level, I create three instances of them. My goal is that each one of them has a unique number (0001, 0002, 0003, etc.).
Is there a built-in method? Or do I have to code it myself?
Just make a new node that will be a parent(container) to those monsters and use it to count. Node id will be the ‘unique’ name for each of them like you want it to be under that node.
Primoz128 | 2019-04-08 09:07