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I have discovered Godot for myself a short time ago and have already implemented a few things in 2D, mostly just Youtube tutorials.
Now I have an idea in 3D and wanted to realise it in a project. I would like to create simple 3D objects dynamically and make them disappear again.Therefore my question can I create in Godot dynamically with GDScript a parallelogram (base with 4 points in 3D coordinates and a depth/volume).
It would be really great if someone can give me a hint or give me some example code lines
Thanks and see you soon Bobby
Have you looked at the Procedural Geometry page in the docs yet? There are several methods to do what you’re trying to do in Godot, and that page breaks them all down.
Starry | 2021-02-04 05:03