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Question, I’m not sure how to phrase this correctly, so I will do my best…
Is there a program out there that allows me to create what I will call a container image, and inside that container image create multiple other images, and then save everything to files including the position of each image inside the container image?
The can Godot bring in that container image with all the images inside it and create a sprite node for each image and place each node at the position that the images are in the container image, and if so, how would I go about accomplishing this? Please be specific?
Basically something that creates a “RISK” style game map (the container image). Then bring the map with all of it’s individual countries (images) into Godot and place them at the exact same position they are in the container image. Hopefully this helps to explain it better?