cryptic, inscrutable ResourceInteractiveLoader behavior

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:bust_in_silhouette: Asked By bb

example project here:

Basically the resource_loader I’m using, freezes on loading the image for a TextureRect node. I do not yet know enough to know why its hanging, and I can’t really explain it to depth without referencing the simple project code above.

I’ve made some guesses, poked around but nothing changes. If its not a TextureRect, but something like ColorRect, the load continues fine. If it attempts to load a image for the scene, it stalls after (with verbose output)

loading resource: res://background.png

Any help appreciated.

Note that Godot 4.0 will get built-in support for threaded loading, which should be much easier to work with.

Calinou | 2020-07-09 08:09