|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
How would you go about making a custom minimap for a 2D game?
I want to make a custom minimap with specific icons for each group. For example a red dot for enemies, a blue for pickups and so on.
And since the enemy will be moving around I need the map to update probably every half second (each frame is overkill but is probably the same code or less, thinking of performance)
How would I go about this?
- Making a scanner (circle Area2D for circular map) that scan for entering bodies, but also have to update ever so often, and get their position to send to a generated HUD minimap?
- Make a new scene and overlap, with each dot linked somehow to it’s respecting game object, and use Viewport to overlap in the HUD?