|Attention||Topic was automatically imported from the old Question2Answer platform.|
|Old Version||Published before Godot 3 was released.|
Output and Debugger print nothing in Godot.
I try to write wrong codes. Godot won’t stop in debugger, but skip the error and continue to run the project.
I think the problem just like this one.
No debug_port and remote_ port properties in the Debug section. I tried to add them into engine.cfg but didnt work.
I’ve tried thing like:
- restart my Mac
- using steam version
- delete config files
- start new project
- open demos
Did you check
Debug Host value at Settings > Editor Settings > Network?
volzhs | 2016-10-30 19:41
it’s value is zero. In setting file is
network/debug_host = "". Is it the default value? Thank you.
Blasin | 2016-10-31 01:30
It must have value, like
Debugger works on network.
Did you see any option for network value?
volzhs | 2016-10-31 04:22
My Mac connect to network and there are options now.
I changed the IP address but it didnt work.
Blasin | 2016-10-31 04:32
is IP local address?
volzhs | 2016-10-31 10:27
Blasin | 2016-10-31 11:20
Maybe it’s the port. Go to the Project Settings and in the Debug section change the
remote_port to some other number (both properties must share the same number though). If that works, it’s likely that some other application is using the default port (I had this issue with Dropbox once).
vnen | 2016-10-31 12:57
debug_port property in the Debug section. And I tried to add them into engine.cfg and changed values liked what you said. But it didnt work. Thank you.
Blasin | 2016-10-31 14:02
debug_port info is not in
It should be in
volzhs | 2016-10-31 15:32
There are four properties in Debugger section. And I also checked the
editor_setting.tres and add
debug_port but not working. Is it the format？
Blasin | 2016-10-31 16:00
It is in
engine.cfg (not by default though, but it shows in Project Settings), at least in the 2.1 version.
vnen | 2016-10-31 16:09
I thought wrong. sorry for that. I thought it was file server port.
@vnen I’m looking at Project Setttings > Debug.
but I can’t find port things.
volzhs | 2016-10-31 17:22
I have them. However, I noticed they only appear after you play the project once.
vnen | 2016-10-31 21:32
Change the debug port in Scene → Project Settings → Debug !
We should raise this as an issue - very confusing …
kewp | 2017-06-08 12:58
It is not really an issue because it works most of the time for everyone. This is only a problem if the port is already in use by another program.
vnen | 2017-06-08 14:46