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Asked By
Ermac
Hi, i was wondering if there is a way inside debug window to monitor all/any signal emission in the scene? i need to see it in case i’m not capturing the signal well but it is being fired properly (or i do capture it but it didn’t even fire).
Of course, you would need to add a connect in there somewhere to ensure that when the signal fires it is heard. Check out the Signals documentation for more info on the connection. Let me know if you still have troubles.
Sorry for necroposting, but this is the number 1 result in google for searching debugging signals, and I made a plugin that does specifically what op is asking for:
Click a node in the remote tree and a graph is rendered with all its signal connections where connections pulse as a signal is emitted. Hope it helps!