Delayed sounds in Android/IOS using AudioStreamPlayer

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:bust_in_silhouette: Asked By LainVohnDyrec

Hi, I encounter a problem using AudioStreamPlayer in Godot 3.1
it has a noticable delay in the audio (1sec appart) when i play the game in the Andorid/IOS
but in PC it works perfect. in 3.0 this isnt a problem of mine.

would like to know if there is solution for this other than using Audio Servers.

:bust_in_silhouette: Reply From: LainVohnDyrec

Apparently its about the Architecture type that I choose for Android that is causing the audio delays. Im using 32 bit instead of the latest 64 bit coz i want to support all phone (older phones) and dont want to click all 4 architectures coz it creates a large apk file.