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I need a RigidBody2D to be able to detect a collision with another object that the RigidBody2D can pass through.
My first attempt with this was to use an Area2D node, but the RigidBody2D cannot detect a collision with it. My second though was to have a StaticBody2D with collision shapes that have is_trigger set to true, but since godot 3.0 that has been removed.
I have no other ideas as to how I’ll make this work without having an Area2D node detect the collision and somehow send that to the RigidBody2D.