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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | MemokingMH |
I ihave a node2d in my scene(Named enemies) and I basicly instance enemies as a child of it’s. I wanna detect when all the enemies are killed aka. when there is no child left as a child of node2d. I tried checking children count in process function bt it returns true every frame of childlessness, I just want the exact moment to trigger a function