The new pre-release is here: read the blog post
TL;DR of the blog post (do you find these useful?):
updated toolchains for official builds
official Linux ARM builds
update to minimal supported versions for Apple platforms
light probes and directional shadows performance improvements
thirdparty library updates
Also donât forget to try âCardbobâ by @MadCookiesGames and grab the game while it is on sale: get it on Steam
âExplore the sci-fi dungeons, collect loot, and negotiate the highest prices in this action roguelite, set in a 3D cardboard world. Grow stronger with each attempt. Be the unlikely hero.â
@godot_team I would just like to ask, if it is version 3.x, is the transition from version 3.2.3 to the newer version somehow changed in terms of features⊠if I start working with a broken project in 3.2.3 in these new versions, am I at risk of some complications or is it really just a matter of new features and the like?
You have a project in 3.2.3 currently, which is apparently âbrokenâ? How so?
Upgrading from 3.2.3 to 3.6 is a big jump so you might run into some issues, but for the most part the API should be compatible.
You can do it progressively by testing your project in 3.3, 3.4 and 3.5 before jumping on a 3.6 beta. The best starting point to move to 3.6 would be for your project to be fully ported to 3.5.x.
sorry, the word broken should be current project so it is correct:
if I start working with the current project in 3.2.3 âŠ
sorry for this, I didnât check it after myself
I have tried version 3.5.3 with my project that is currently in version 3.2.3 and everything worked fine. I just wanted to make sure that something unexpected doesnât appear in version 3.x.x if I upgrade to a higher version
Alright, then you shouldnât have any major problem going from 3.5 to 3.6. This release mostly adds new features and fixes some bugs, but it shouldnât break compatibility as far as I know.