Dev snapshot: Godot 4.4 dev 7

As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!

Game featured: Pest Apocalypse

7 Likes

Thanks for adding the jolt physics in Godot officially as built in physics. Previous times, I struggled a lot to include it in my project but I failed.

Also I like the shadow mask feature of lightmap. Now it is easy to create a (fake) high graphics webgl game.

And also the 3d ruler in the editor is so helpful.

Can`t wait to see the full release.

3 Likes

When will Godot 4.4 be released? I am looking forward to it by alot!

3 Likes

I downloaded and started using 4.4-dev7 for Ostrich Onslaught, and Jolt fixed a few really annoying collision bugs present in GodotPhysics. I too had tried installing it in the past, with mixed results. I hated that it could not be embedded into my exported file, so I stayed with GodotPhysics despite its flaws.

I enabled the ruler, and it works, but now I can’t disable it unless I restart Godot. I haven’t used most of its new features, but it has been running stable since I installed it.

I watched Gamefromscratch’s review of it, and it has a lot of REALLY nice quality of life features in addition to Jolt. Object snapping and real time continuous camera preview are two that I’m most looking forward to trying out.

2 Likes

Hopefully it will release in the beginning of the new year! 2025!
I am really very excited for it.

2 Likes

Me too!

1 Like