Dev snapshot: Godot 4.5 dev 5

Brrr… :ice: Do you feel that? That’s the cold front of the Godot 4.5 feature freeze (beta) just around the corner.

We still have some days to wrap up new features, and this new dev snapshot is fire :fire:

visionOS support, shader baker, WebAssembly SIMD, and more!

Featured game: Replicube by Walaber Entertainment LLC

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Lets go. Godot is awesome.

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I didn’t expect 4.5 so soon. A pleasant surprise (unlike the weather).

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Godot devs are fast and effective, super excited to see how the engine continues to develop

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I don’t see the VisionOS export template among the exporters included for this release - where can I find it? Thanks!

There aren’t precompiled export templates for visionOS yet, as we cross-compile all templates from Linux and haven’t figured out the pipeline for visionOS just yet (making good progress though).

So for now you need to compile the template from source yourself.
We’re also lacking documentation on how to compile for visionOS :sweat_smile:
But it’s basically the same as iOS, just using platform=visionos instead of platform=ios: Compiling for iOS — Godot Engine (latest) documentation in English

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Ok, thanks for letting us know!