Dev snapshot: Godot 4.6 dev 2

The floodgates have opened, with over 300 improvements in its wake :ocean:

The second development snapshot forGodot 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:

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@Repiteo Hey, I noticed you didn’t post about how Godot 4.5.1 released. I usually get my Godot news here, so I didn’t know until a few days later.

Just letting you know.

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Erro Buffer_free_data: Condition “!buffer_allocs_cache.has(p_id)” is true.
drivers/gles3/storage/utilities.h:101 @ buffer_free_data()

erro no queue_free()

Any update on when we’ll see C# web exports?