Dev snapshot: Godot 4.6 dev 5

A chill rises… Feature freeze is imminent :ice:

Consequently, Godot 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post:

6 Likes

Looking through for the stuff for 2D (stuff I care about)

Optimization to the 2D renderer - that looks real nice looking at the pr - optimized canvas 2D rendering via vertex buffer :slightly_smiling_face: (GH-112481)

2D: Add support for rotating scene tiles in TileMapLayer (GH-108010) - this is huge

Editor: Add “Use Local Space” option to the 2D editor (GH-107264) - being able to turn this off easily is amazing

Editor: Add tab menu button to list currently opened scenes (GH-108079) - wonder how useful this will be personally

Editor: Allow resizing the length of animations by dragging the timeline (GH-110623) - huge

Editor: Make bottom panel into available dock slot (GH-108647) - that is something I was confused how it wasn’t a thing but forgot about it, now we can!

This dev build gave some ideas for updating my PR!

2 Likes

I think my favorite is this one

GUI: Allow SplitContainer to have more than two children (GH-90411).

I can finally get rid of this monstosity in my hotel booking management project :smiley:

5 Likes

My favourite is Ensure mono editor supports Visual Studio 2026 (GH-112961).

But I haven’t read the full changelog yet. There are for sure a lot more nice addtions.

1 Like