A chill rises… Feature freeze is imminent ![]()
Consequently, Godot 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post:
A chill rises… Feature freeze is imminent ![]()
Consequently, Godot 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post:
Looking through for the stuff for 2D (stuff I care about)
Optimization to the 2D renderer - that looks real nice looking at the pr - optimized canvas 2D rendering via vertex buffer
(GH-112481)
2D: Add support for rotating scene tiles in TileMapLayer (GH-108010) - this is huge
Editor: Add “Use Local Space” option to the 2D editor (GH-107264) - being able to turn this off easily is amazing
Editor: Add tab menu button to list currently opened scenes (GH-108079) - wonder how useful this will be personally
Editor: Allow resizing the length of animations by dragging the timeline (GH-110623) - huge
Editor: Make bottom panel into available dock slot (GH-108647) - that is something I was confused how it wasn’t a thing but forgot about it, now we can!
This dev build gave some ideas for updating my PR!
I think my favorite is this one
GUI: Allow SplitContainer to have more than two children (GH-90411).
I can finally get rid of this monstosity in my hotel booking management project ![]()
My favourite is Ensure mono editor supports Visual Studio 2026 (GH-112961).
But I haven’t read the full changelog yet. There are for sure a lot more nice addtions.