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Asked By
joeyq
I would like to use a different shaped progress bar from line or circle and found this unreal engine tutorial.
Unreal Concepts - Different Shaped Progress Bars ( UE4 )
It’s probably very easy to do in a canvasitem shader in stead of a visual shader but I’m very new to shaders.
Thanks in advance!
Edit: here’s an example progressbar.
The one by GDQuest is imho better because you have more control with the smooth step to limit harsh transitions and the one by Gratemate starts at -0.1 in stead of 0.0.
I’m trying to look for a way to resolve the artifacts or harsh transitions as GDQueast calls them in his tutorial.