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I’m wondering if it is at all possible for the engine to tell the difference between different kinds of controllers the user is using and change some UI information based on the kind of game pad plugged in. For example, if an Xbox controller is in, I’d want the game to display “Press A to Jump” and if a PS4 controller is in, I’d want the game to display “Press X to Jump.”
I realize I could just make this a setting for the player to change however they please, but I’m wondering if I could in some way automate this. I’ve already figured out how to get the game to tell the difference between a mouse/keyboard command and a gamepad command on the fly, so I’m hopeful that something like this is possible too.