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I’m learning to work with tilemap to create the scenario of a Top-Down RPG, but I’m having problems.
i would recommend to check this and then try again.
for now, firstly try to remove the space between tiles on a spritesheet or increase the subtile spacing in the tileset. Secondly make sure what bitmasks are not conflicting each other (there is no tile with the same bitmask). Thirdly increase the subtile size to the same one as on your spritesheet (same on spritesheet, same in godot) and change bitmask mode to 3x3, its far more useful
vania23 | 2023-02-15 17:01