In the modern days gaming, do you believe a game should offer “difficulty selection”?
Throughout the history of video games, difficulty selection is being offered to the player. Some want it easy while some want it hard. You have something for everyone.
But offering multiple difficulties mean you now have to balance your game for all these modes to ensure they are proper. This means extra balancing works are required on the developer side.
Some games take it further to extend the game’s longevity by offering unlockable difficulties. Modes harder than hard after you cleared the game or a simpler easy mode if the player falls too many times in normal mode. There are also times I have seen some players replay a game on the same difficulty mode and not change mode because they prefer it that way.
Nowaday, we can see that the world moves very quickly. In the old days, we play a single game for a long time through all difficulty modes, but today, what about you? Do you wanna go clear all difficulty modes or just whatever mode in a single pass is enough then you move on?
What do you guys think about this?