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So I have 2 options I’ve found to zoom:
- use shrink = 4 in the project settings,
- use camera zoom = 0.25 in the camera node
While the shrink option gives sprites a nice pixel perfect aligned look, it makes the camera (with custom smoothing) jitter, because the camera seems to snap to the pixels as well.
The camera zoom option removes any jitter, but causes the sprites to not align with the pixel grid anymore, and thus causes some weird quarter pixel lines and stuff, which i’d like to avoid.
So, does anyone know a way to get the best of both worlds??
pixel snapping for sprites, but allowing the camera to move at sub pixel increments.
thanks in advance