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My 2D game, built and exported on Linux, gets blurry when run on Windows with display scaling set to 150%. It becomes especially obvious with small fonts, but is also visible on larger text. Setting the display scaling to 100% makes everything sharp again and looking the same as on Linux, but I can’t really expect end-users to change their display settings to run my game.
I tried enabling Allow High-DPI, but it didn’t seem to make any difference.
Is there are good solution for this?
You should report that on Github: https://github.com/godotengine/godot/issues
juppi | 2020-06-12 15:12