Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | leotreasure | |
Old Version | Published before Godot 3 was released. |
I have a root node, Spatial node, StaticBody, CollisionShape (PlaneShape) but it’s not stopping the rigid body from falling through.
I’d rather not add a mesh yet, though I tried adding a MeshInstance (new mesh) but I don’t really know how to use the AABB settings.
how about BoxShape instead of PlaneShape?
volzhs | 2016-09-22 06:39
BoxShape also doesn’t collide.
leotreasure | 2016-09-22 10:47
Then something else is wrong, because a any shape should collide, it doesn’t need a model.
CowThing | 2016-09-22 13:54