I update Godot every time a new version comes out and I’m wondering if that’s common and, if you intentionally stay on an older version, why is that? What brought this to mind is that whenever I google how to do something I always put “Godot 4.3” in my search query, but all of the 4.x tutorial videos I find always mention how this is done differently in 3.x, and I’m just curious how many people stay on an older version and what the benefits are versus staying up to date.
In case, your project is big and created in Godot 3, moving it to the latest version is not easy, so some people stayed in the old version. Another reason is some people did not have modern pc to run Godot 4 properly.
So most of the people staying in the old version because they did not have any way to go in Godot 4x.
Agree with @KingGD , also compatibility could be an issue. Early on Godot 4 HTML5 projects didn’t run properly on Apple devices and I think couldn’t export at all if C# was used. I think it’s better now but not sure if both of those issues are fully solved yet.
I basically gave up a project in godot 3 when I tried to convert it to godot 4. I wish I would have tried to finish it in 3.
I don’t use Godot 4. Godot 4 is a beta version. It’s not ready for production yet. I only use Godot 3.x
But Godot 4.3 and it’s below versions are stable, so we can definitely use it for production properly. Of course, It’s better than 3x.
i started at the beginning of godot 4’s life but I used 3.5 for ages and i still cant remember why
I only switched to godot 4x around January
i think its mainly just because the original godot 4 was a bit bad and unsupportive compared to older versions