Do you think that using PyOpenGL I could create a texture for Godot Shader from Python?

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:bust_in_silhouette: Asked By fuderiki

I am using Godot Python
I managed to display my camera feed from opencv …
The problem is that the conversion to Godot “Image” is very slow, so my framerate is a bit lame for the moment…
OpenCV within Python is still running very fast though.
Do you think that if I do a conversion with PyOpenGL I could directly attribute something to a Godot Shader from Python and earn back those precious lost frames?