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I love Godot.
I’m using 4 beta x for my project, but it seems with every new release there is a new bug introduced in my code.
Upgrading from beta 6 → beta 7 broke animation player nodes in my project. No matter what I try (reimporting the mesh instance, resaving .blend file, deleting the animation player node and using a fresh new one, recreating the animation) I can’t get the animation to play during debugging runtime.
Now, upgrading from beta 7 → beta 8 broke the Vector3.round() function and Vector3i() casting. I opened a fresh project (which I dedicate to recreating bugs with minimal work) I can’t recreate the round/cast bug. It only happens in the project that has persisted across beta releases.
Has anyone else had this issue?