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so, I am switching over from unreal engine, (the 2D editor sucks!) and moving my project to Godot. I love using C++, it’s the programming language that I am most comfortable with, and I heard that you can use c++ to develop the entire game under godot, but I was wondering if gdnative let’s you script in c++ like in ue4?
For game logic, it’s recommended to use GDScript over GDNative since it has much better usability – on top of not having any compile times to deal with. Performance is more often than not good enough, and GDScript offers optional static typing
Calinou | 2021-06-26 23:15
alright. thanks! I might try to get used to gdscript. I am just way more familiar with C++, and the way it handles things.
I couldn’t help but notice that gdscript is kinda like python. am I correct?
Apianbelle | 2021-06-27 00:19
For game logic, it’s recommended to use GDScript over GDNative since it has much better usability
Depends on particular game structure actually.
For instance, I came to Godot from another (rendering) engine and most of my logic (AI, game entities, relations) were already written in C++, so there’s no point for me to reimplement this in GDScript.
But yes, as introductory step I’d also recommend (at least to be familiar with) GDScript.
Although my projects are mostly C++, I use GDScript too, for prototyping, configs, debug.
C++ is more capable as a language, but it requires additional setup (sometimes not very obvious for newcomer) where GDScript is ready to use from the start.
sash-rc | 2021-06-27 10:49