Does Godot handle 3D cutscenes well?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Millard

I am thinking about making a story based 3D platformer with a lot of cutscenes (like the lego games.) I would like to know about how well Godot handles cutscenes and what different methods it has for them.

Is it better to make them in blender and then somehow display them in a scene, or to animate a sequence in Godot etc.

thanks ahead of time. :slight_smile:

:bust_in_silhouette: Reply From: rolfpancake

I don’t know about the cutscenes in the lego games but it depends on your needs.

If you want them to look as realistic (and stunning) as possible and you don’t care about player individual changes (like individual armor, chosen color or something), then use Blender, render your videos and export or convert them to WebM. Then use the VideoPlayer Node.

If you want them to look like your ingame footage you have to use a mixture of AnimationPlayer (for movement actions, moving lips and so on), camera movement (e.g. with InterpolatedCamera) and maybe an extra CanvasLayer for the black bars of your 16:9 aspect ratio.

Thank you for the helpful answer. +1!

Millard | 2019-11-29 22:36