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Asked By
Syl
Asking as I had a bug, with many files moved and/or corupted, and my backup works fine as long as I don’t use the name of my previous buggy folder.
Tried to start with the 3.0.2 version, in stead of the 3.0.1, and that’s the same.
So if you know, cheers!
is called editor_data and should be where your operating system store application configurations (can be home, .config, AppData), inside a folder called godot or .godot
You can also make the configuration to be written in the same folder as the executable by creating a file in the same folder called ._sc_ or _sc_ (on windows, without extension).
Thxs a lot, so I can delete it with no problem for my existing projects?
Syl | 2018-04-11 11:01
Yes, can be safely removed, you will lose the entries on the project manager and any configuration made in the editor, including export templates, so everything will need to be configured and imported/added again.