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Asked By | Dragon20C |
in unity we can do this to make an array of a custom class.
public List<CustomClass> Container = new List<CustomClass>();
but in godot I cant seem to do something equivalent to that I can make an array but not make it use my custom class with it
Not now,
but it’s in new version Godot 4 (GDScript 2) which is under the development.
IceExplosive | 2021-07-10 18:17
That’s good news and bad news, good it’s coming, bad that we don’t know when 4.0 releases lol
Dragon20C | 2021-07-10 20:14
4.0 should be here any time now! (Mid 2021 is what Juan said in a Twitter post!)
Snail0259 | 2021-07-10 22:01
Mid 2021 was desire, but we are already past that and not even alpha is out.
But we might expect that alpha come out soon based on this:
IceExplosive | 2021-07-11 07:28
Oh ok. Oh well, it’s still pretty exciting!
Snail0259 | 2021-07-11 11:31