Does godot use a different way of showing transform compared to unity

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:bust_in_silhouette: Asked By Dragon20C

I am following a unity tutorial about making a voxel mesh and when I want to add a triangle to the top of the block it goes towards me instead of going back to make a block, so i need to -1 in the vector3 array, so is godot using a different way of transform instead of it going back it goes forward?

here is the diagram I am using :Legobet88 🀄 Trustworthy Agen Situs Slot Online Bet88 Terpercaya Ter- Gacor Hari Ini 2024

:bust_in_silhouette: Reply From: exuin

Yes. I don’t use Unity but based on the diagram, Unity’s positive z is away from the player while Godot’s positive z is towards the player. Have you read this?