Doubts - Walk Enemy and HUD

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:bust_in_silhouette: Asked By Test321


I’m using version 2.1.4 of GODOT, unfortunately 3.0 does not work here because of OpenGL 3.3.

So, for me it’s difficult to do certain things like moving an “enemy object”, I managed to do it many hours of study and watching videos on youtube, however almost 90% is in Godot 3.0 so I had to see the code on version 3.0, redo all of the code content to work in 2.1.4 and then try to make the enemy walk the way I want.

Unfortunately I just managed to get the start and end position of him and telling him how many steps he should walk, so he paced up and down.

And I would like to instantiate several other “Enemy Objects” where each one can walk in a different “Random” way. Could someone make the code available in the form of 3.0? because so I see how it is and refactor to work in 2.1.4

Another thing, could give me some tutorials teaching how to make the HUD to put amount of life in a character “3 Hearts” that were diminishing until the character dies.

Finally, hope that the 3.1 Alpha version that comes with OpenGL 2.0 support still launches this month = x

Thank you.

There are a few useful tutorials from KidsCanCode about Godot 2.1:
here and here.

DodoIta | 2018-07-15 10:02