|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I have the following structure:
–Control1 (All controls have children)
I use draw_line() in the Panel’s script to draw some figures in the screen. My problem is that they are drawn under everything so if I want to see the figures, I have to hide the TextureFrame.
My drawing function needs to use Controls’ positions, so that’s why I use it in the Panel.
What can I do to draw on top of the TextureFrame?
Any help is greatly appreciated, greetings!