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I’m working on a basic 2D metroidvania. It’s my first non-tutorial project, so I have the scope set to be small. Small as in, by December I want basic run-and-gun mechanics to work, have a few levels, and a boss.
I wanted to know if there are any concerns I should be aware of by simply teleporting the player within the same scene instead of making each scene be a separate level.
I tried making a portal between scenes and I ran into issues with the player facing the wrong direction, and the mouse-to-point-and-shoot bullet spawn point being translated from the player position. That’s what led me to just say screw it and keep everything in scene 1.
My first thought is making all the levels in the same scene might be resource hungry, but I don’t really have a good measure for what resource hungry looks like.
I googled around a bit and didn’t see this issue addressed yet.