Dreadveil - Atmospheric Permadeath Shooter - RELEASED

Hello!
I’m Anton, about a year ago I posted an in-development preview of my game. Now it is released on Steam!

Dreadveil is a punishing 3D side scrolling survival shooter with permadeath mechanics. It puts heavy emphasis on atmosphere and ambience.
This is the launch gameplay video to give you an idea of what the game is like :slightly_smiling_face:

The Gameplay
Dreadveil is all about picking the lesser of multiple evils. With limited inventory you are pressed to make hard decisions. Medicine to cure a soon-to-be terminal illness or a can of beans to stave off starvation. Expend your limited ammunition and risk your life for a bag of potential resources or decide not to gamble.
These decisions will eat at you as you wander the many environments, from cities to caves, swamps and even the desolate wastelands of Antarctica.

Use your hard-earned resources to prepare food, build items and make progress on your mission to set the world right.

Stay out of sight and prick up your ears, so that you may hear the dangers approaching from beyond the doors. Limping, wheezing, hungry.

The Story
After the arctic melted, claimants began drilling the newly exposed skin for metals and oil. Among with the smog of machinery and under the feet of men, Earth exhaled something never before seen. A substance stimulating cell division assailed the air around Terra, causing lifeforms to die riddled with tumours, only to have their bodies be reborn into new organisms and die again. Over and over.
Hurried scribbles of scientists and panicked governments preceded the bloody spiral that would eventually end the world.

You play as one of two dying survivors. Regular people who have taken it upon themselves to hunt down the source of this misery and end it. So that whatever life evolves to replace mankind in the far future has a chance.

The game is now available on Steam!
Thank you for your time, if you have any questions I shall answer!

3 Likes

looks cool !

have you done any marketing before release ?

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Honestly pretty minimal marketing before release! :face_with_diagonal_mouth: But I am doing some stuff now afterwards to try to get some attention. I intended to do marketing before, but so much time went to the game itself that it didn’t happen.

uh
the usual indie mistake :sweat_smile:

if you extended your dead line for three month and marketed your game through the development it would do much better .

I’m saying this since I saw you put some genuine effort in developing the game it self .

we make games for others after all and showing it to those others is as important as the development part .

but of course you can try some stuff even now but still so many lost opportunities , wish lists , play tests and …

and for the game it self , it looked really cool , the mix of dimensionality in a side scroller was some thing you dont see as often .
only two complains from the trailer .
first , sound design can be much better , the creatures make same sound over and over again for example . sound is an important part of the game specially an atmospheric one like yours .

second (which might be just the trailer / gameplay problem but a problem nonetheless ) is lack of enemy variety , same two enemies every where , which is such a waste since the other mechanics seemed interesting to me

any way nothing an update to game or its trailer cant fix . cool game hope it does well :+1:

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make high lights of the cool moments of the game and share them on relevant social media .
x
reddit
discord

don’t forget the power of explores in tiktok and Instagram , find similar content (that went viral) and get inspiration for the edit , tags and even the caption

I agree with the enemy sound being repetitive. The enemies were originally supposed to make noise far less frequently which explains the lack of variety. The gameplay turned out to need the enemies to make more noise and this problem just persisted since the enemy sounds are a pain to make.
As for enemy variety, there are more enemy types. I didn’t realize it until you pointed it out that the video does a poor job to show that off. :person_facepalming:
Thanks for the feedback!

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Thanks for the suggestions, I’ll look into it :slightly_smiling_face:

1 Like