Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Marteon27 | |
Old Version | Published before Godot 3 was released. |
Hello.
My problem is that my player
node has a sub node which is an ImmediateGeometry
this will be changed a lot. So how can I have a CollisionPolygon
whose collision shape is based on the ImmediateGeometry.
Thank you for your help!