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Is there a way to dynamically enable and disable texture filtering?
I use pixel art, the default is 1 texture pixel to 1 monitor pixel. If some node moves slowly enough, then the movement is jittering, slow jumps in 1 pixel, and this is very noticeable. If I import a texture with filter enabled, then everything looks good, but if the camera zoom is below 1.0, then the image is blurry. I would like to enable filtering at 1.0 zoom and disable at 0.5. Please, help!