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Asked By | jerryjrowe |
EDIT : This whole question is wrong-headed. For some reason one of my folders (full of custom data, like saved game data and character data, saved as a single string – a dictionary changed via var_to_str – in custom file formats) is not seen at all by my exported projects. Thus, I will be asking a new question----but I do not know how to remove this very bad question. My apologies.
Original question : Upon exporting a project, DirAccess/FileAccess do not work. What do I replace them with?
Original body:
I made a game that makes a lot of use of DirAccess and FileAccess.
I have a folder full of other folders, each with their own kind of special data (all of which are just dictionaries, saved as a string).
For instance, res://Serialized/Creatures
and res://Serialized/Hazards
and so on. Each folder has dozens of individual files.
After exporting, nothing works. For instance, DirAccess cannot find the res://Serialized folder.
I thought I might be able to replace DirAccess / FileAccess with ResourceLoader, but ResourceLoader only seems to be able to find normal file types, as opposed to these dictionaries that I saved as a single large string, that I convert using str_to_var
when I load them with FileAccess. (For instance, res://Serialized/Creatures/Wizard.stats
doesn’t work.)
Does anyone know how to locate / iterate on directories or files in an exported project?
Or how to open custom file types that were saved with FileAccess.WRITE and store_line()?
but I do not know how to remove this very bad question.
To “remove” a question, press the forum’s Hide
button…
jgodfrey | 2023-05-16 02:02