Editor Camera Focus plugin

As a result of a recent discussion in the help section, I made this simple but useful plugin. It lets you focus the editor camera to a clicked point on a mesh or on the ground. The point becomes a new orbiting pivot for the camera. It’s analogous to similar functionality available in Blender or Unity.

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I made a preliminary native version of this. Works much better that way. It’s also simpler to implement. There’s a proposal at https://github.com/godotengine/godot-proposals/issues/14116. Feel free to comment and upvote.

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Nice job. I think I upvoted it?

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I think you did :slight_smile: Thank you!

Imo, a thing like this is long overdue in Godot. The officials declared that 4.6 and the next few versions will be all about qol and this feature is pure qol.

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Yeah. I’ve not used it in Blender, but I can see how it would be useful. I use F for focus all the time. Being able to target models specifically seems very nice.

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@normalized

Have you uploaded this plugin to the Godot Asset Store?
(The asset library and store are 2 different things)

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Nope. Who’s in charge of the asset store?

The Godot Foundation. Just like the asset library.

The asset store is in development to eventually replace the asset library I believe.

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Yeah I haven’t used it much myself up until now. I think it’s relatively new in Blender too. It’s easy to get hooked though once you start using it.

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I’ll see to it.

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Here’s the link:

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