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If one was to create a more “traditional” cross Platform App for Windows, Web, iOS, Android etc. (meaning it uses the native platforms views, Navigation, would have lots of text based Content) and one only wants to use Godot for rendering a Part of the App, imagine like a “youtube video” playing that is actually rendered 3D content, how would one go about that?
This is of course very simple in HTML5, since one renders to Canvas and can just wrap whatever essentially around, hence my question is more for the “Native App” (Windows, iOS, Android, mac) kind of stuff, since most Godot applications are probably full fledged games that don’t need any traditional App features, I couldn’t find anything related to that.
Are you going to use a framework for making the app? Perhaps you can export the game in HTML and use a webview inside the app?
p7f | 2020-06-30 16:54