Embers of the Reach: a peaceful colony builder, released on the Mac App Store (Godot 4)

I’ve just shipped my first game, made in Godot 4: a sci-fi colony builder with belts, a day/night power budget and crew expeditions. It’s free on the Mac App Store, with an iPad version in review.

A few things that might interest Godot folks:

  • The simulation is deterministic and integer-only (fractions are stored as permille), kept apart from nodes and the scene tree. The client only submits commands to it. That made a headless test suite and save/restore much easier.
  • Shipping a Godot export through the Mac App Store had a few traps: no duplicate app/team ID entitlements in App Store mode, an explicit LSMinimumSystemVersion, and native plugins as plain .dylib files rather than flat .framework bundles.

Store: ‎Embers of the Reach App - App Store
Site: https://embersofthereach.com

Happy to go into detail on any of it.

1 Like