I’ve just shipped my first game, made in Godot 4: a sci-fi colony builder with belts, a day/night power budget and crew expeditions. It’s free on the Mac App Store, with an iPad version in review.
A few things that might interest Godot folks:
- The simulation is deterministic and integer-only (fractions are stored as permille), kept apart from nodes and the scene tree. The client only submits commands to it. That made a headless test suite and save/restore much easier.
- Shipping a Godot export through the Mac App Store had a few traps: no duplicate app/team ID entitlements in App Store mode, an explicit LSMinimumSystemVersion, and native plugins as plain .dylib files rather than flat .framework bundles.
Store: Embers of the Reach App - App Store
Site: https://embersofthereach.com
Happy to go into detail on any of it.