Topic was automatically imported from the old Question2Answer platform.
Asked By
Kavi
Old Version
Published before Godot 3 was released.
Hello! Is there any simple way to make an enemyKinematicBody2D follow the player and make it so he doesn’t get stuck at a wall, and just finds his way around?
(Ex: An overhead game with a zombie, and the zombie follows the player and when he reaches a wall, just goes around it?)
On a top down view, how do I get the Zombie sprite to have it’s arms move to the player? Having a hard time getting the sprite to rotate to the direction of the player as I’m trying to make a top-down shooter.