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So I’ve just started playing with Godot (loving it so far, btw), and am trying to use signals:
In this project (expanded from the isometric sample project) I have a Node on the player scene, “Controllable”, which detects keypresses and emits the relevant signals (in the picture, it was “move_right”). I then have a separate node on the player scene, “Moveable”, which reacts to that signal to generate the relevant movement.
I connected the two via the editor Node panel (as you can see on the far right in the image) - I created the methods on connection, then added the relevant code, so I’m pretty sure the signature of the methods is correct. However, as you can see, the methods aren’t found. The error says it’s trying to find the method on “Node”, which obviously isn’t going to work, but I have no idea why when the connection is with “Moveable”. Right-clicking on the connection and choosing “Got To Method” takes me to the correct place, so I’m at a loss as to why this isn’t working.
I’m guessing I’ve maybe some kind of noob error, but I have no idea what