Error Analytics Solutions

Godot Version

Godot 3.5.3.

Question

Hello! I was wondering if there is a solution for PC games for error reporting and analytics. I’ve noticed GameAnalytics, Azure Playfab, and a couple of others, and I’ve noticed they have general analytics. However, I would like specifically to log and catalogue errors like Unity Analytics.

Does anyone have any experience with using any of these, and would anyone recommend a platform?

I would recommend PlayFab, but I am also very biased :smiley:
PlayFab is available cross-platform, is free for the first 100k users and always free for all Xbox logins. Also provides a very robust p2p and dedicated server offering that is certified across all console platforms as well.

I believe it’s also the only one out there that works across all consoles, Windows, Linux, MacOS, iOS and Android.

Also, there’s a nice Godot Plugin (which I am maintaining :wink:, but it doesn’t support the multiplayer parts yet) for GDScript, but there’s a full SDK for when you are using Godot .NET that supports all the things.