error in Godot

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:bust_in_silhouette: Asked By shotaku

when i export from Bender(version 2.79) to godot as (.gltf) or (.glb) then when saving in Godot, it shows error “Requested file format unknow: gltf” or “Requested file format unknow: glb is there any way to fix this situation, if not, should i use other 3d tools besides Blender to export to godot, i use win 7, can anyone suggest me some Can 3d software do this?

What version of Godot?

ramazan | 2022-02-14 09:00

In Godot you want to use glTF and Collada format types to export to blender. I dont think glb will work. Not sure why you would be getting an error with gltf though.

Gluon | 2022-02-14 09:06

Use .obj format from blender. It works best if you are not exporting animations.

litelo | 2022-02-14 16:00

:bust_in_silhouette: Reply From: Inces

No, this is not really an error related to export/import. This is an error only about SAVING .glb file in Godot, it poses no problem. It is normal, that imported files cannot be changed inside the engine. They can be childed to existing scenes as assets, and if You want to modify them, You have to create inherited scene based on .glb file. The error You get happens when You run the project, while one of the tabs still has .glb file opened, so Godot tries to autosave it. Simply close these tabs before running project to avoid the error.

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Ah thank you! Appreciate that.

Would be cool if they would make this error message more clear.

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