Error listening on port 6007

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:bust_in_silhouette: Asked By PerduGames
:warning: Old Version Published before Godot 3 was released.

I get this error when I try to run two godot for one being the server and the other the client:

Error listening on port 6007

I have never been able to do this on the same computer, I always got this error. And to achieve this would facilitate me a lot, my pc is slow to a virtual machine and getting me moving between two computers is tiring because the other is in another comodo.

Why do I receive it? And is it possible what I’m trying?

:bust_in_silhouette: Reply From: PerduGames

The error happens by using the same port for Debug, which in default comes configured for 6007, just change in one of the godot editors:

editor > editor settings > Network > Debug

Okay, I changed it, I no longer get the error, but I still don’t get debugging capabilities. What else do I need to get the debugger to connect?

Allen Kennedy Jr. | 2020-07-04 17:10