|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I get this error when I try to run two godot for one being the server and the other the client:
Error listening on port 6007
I have never been able to do this on the same computer, I always got this error. And to achieve this would facilitate me a lot, my pc is slow to a virtual machine and getting me moving between two computers is tiring because the other is in another comodo.
Why do I receive it? And is it possible what I’m trying?