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Asked By | The_Mark |
Hi there!
I am Mark, quite new to Godot but not to game engines.
On my notebook - Windows 7 32 Bit, ATI (AMD) Mobility HD 4250 I am getting error messages at startup like this:
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ’ status != 0x8CD5 ’ is true. Continuing…:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ’ status != 0x8CD5 ’ is true. Continuing…:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ’ status != 0x8CD5 ’ is true. Continuing…:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Condition ’ status != 0x8CD5 ’ is true. Continuing…:
At: drivers/gles3/rasterizer_scene_gles3.cpp:4893
ERROR: initialize: Directional shadow framebuffer status invalid
At: drivers/gles3/rasterizer_scene_gles3.cpp:4918
So far so good, the engine is starting nevertheless.
However, as soon as I try to load a project or template, the engine freezes.
I am suspect this is a driver issue, but could not yet find a solution…
Happy to hear any hints or tipps!
The Mark