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I recently moved my project folder.
There are no hardcoded paths in the code or nodes.
The project opens a popup file dialog to select a folder.
All images in that folder are meant to be loaded.
However I now get
No loader found for resource: errors for every image file ( png )
The path in the error log matches the path exactly for the actual image.
Any ideas as to what might be causing this? I assume something got messed up in the folder move, but the path is correct, so I don’t know.
This is the most annoying bug of Godot ever. And still hasn’t been solved yet. You may need to rebuild your project from start.
istemihan | 2021-05-18 19:06