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Asked By | auloma |
Hi everyone,
I try to learn godot with the “Dodge the Creeps!” tutorial.
I started with a simple c# script to check everything works well :
using Godot;
using System;
public class joueur : Area2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
GD.Print("Player ready.");
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(float delta)
{
GD.Print("New frame.");
}
}
The problem is that when I run it I got this error :
modules/mono/editor/csharp_project.cpp:155 - Method/Function Failed, returning: FAILED
modules/mono/editor/godotsharp_builds.cpp:383 - Condition ’ metadata_err != OK ’ is true. returned: false
editor/editor_node.cpp:4691 - A Godot Engine build callback failed
Does anybody knows how to fix it ?
Thank you for your help !